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Archive for the ‘Team Fortess 2 News’ Category

TF2 update - 27/09/2008

Wednesday, August 27th, 2008

In case you missed it, early this morning there was an update for Team Fortress 2 servers:

A new required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed a bug that prevented the correct Arena stats from being uploaded

Jason

Team Fortress 2 server update

Wednesday, August 20th, 2008

The long awaited update for Team Fortress 2 game servers has been released. The main part of this update is for the ‘Heavy’ class.

The required Heavy update for Team Fortress 2 has been released.  Please
use hldsupdatetool to receive it.  The specific changes include:

Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements

Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

- Added cp_steel, a community map by Jamie “Fishbus” Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
- Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use
autoteam
- Added proper handling of cart blocking recognition to Payload maps

Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class
meant you didn’t get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for
a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class
switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other
classes
- Fixed a bug that resulted in players earning more crit chance bonus in
large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that
resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to
occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial
animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload
maps

Jason

Team Fortress 2 dedicated server update

Tuesday, August 5th, 2008

Early this morning, an update was release for Team Fortress 2 game servers

A new optional update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed _resetgamestats command causing server crash.
- Fixed clients earning achievements when a player they’ve recently
damaged suicides

Jason

To apply this update, either run the update tool, or something reboot your game server.

Team Fortress 2 gaming servers update

Friday, July 4th, 2008

Another day, another Team Fortress 2 server update. At least we are safe in the knowledge Team Fortress 2 is being well looked after, and your game servers running tip top ;)

Here’s the buzz:

The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:

- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit

Jason

Simply reboot your Team Fortress 2 server from our control panel to force the update. Any problems, please raise a support ticket.

Here’s hoping for a quiet weekend and no Team Fortress 2 or, god forbid, a Call of Duty 4 game server update :/

- Olly

Team Fortress 2 game server panel updates

Monday, June 30th, 2008

Hi guys,

Note, this isn’t a STEAM update :-)

I’ve done some work on the Team Fortress 2  control panel side of things today. Those who use our control panel will be familiar that under the File Editor on our Control Panel you can edit for example server.cfg for your Team Fortress 2 game servers.

I noticed a few Manimod files were missing for Team Fortress 2, so I’ve added the following new files to edit:

adverts.txt
Category:    Mani Admin Plugin
About:    Here you can add/remove adverts that will appear in-game (usually in top-left corner).

clients.txt
Category:    Mani Admin Plugin
About:    This file allows you to declare Steam IDs of people that you wish to have admin on your game server.

commandlist.txt
Category:    Mani Admin Plugin
About:    This file allows you to change the in game say commands by replacing them with your own version.

reserveslots.txt
Category:    Mani Admin Plugin
About:    Simply add the STEAM id’s of the players you wish to have reserved slots on the server into this file.

If anyone has any other suggestions, please let us know.

Team Fortress 2 servers update 30/04/2008

Wednesday, April 30th, 2008

The required Team Fortress 2 update is now live.  Please run
hldsupdatetool to receive it.  The specific changes include:

Source Engine:
Improved particle performance on multi-core machines.
Added FOV slider to Options | Video | Advanced for all games (moved
there from TF2’s multiplayer options)
Fixed surround sound initialization problems with new speaker modes
defined in Vista.

Team Fortress 2:
Added Goldrush.
Added Character Info and Loadout to the main menu.
Added 39 Medic achievements.
Added unique Medic items:
- The Blutsaugher, The Kritzkrieg, and The Ubersaw.
Added new attack animations to most melee weapons.
Added new speech for the Heavy and Demoman.
Added Stopwatch mode to Tournament mode.
- Automatically used on Attack/Defense maps.

Teleporter effect no longer shows up on invisible or disguised Spies.
Spies disguised as their own team can now capture control points.
Increased force taken by pipebombs by bullets and explosions
Target ID hud is now colored red or blue to match the spectator target.
Tournament mode no longer ends matches early if the time limit is nearly
up when a new round starts.
Fixed exploit where clients could start benchmark mode on servers.
Fixed drowning exploit that allowed players to regenerate health.
Fixed reload exploit that allowed plays to fire instantly after
switching weapons.
Fixed flamethrower bug where a player flush against a wall couldn’t be
lit on fire from the front.
Fixed invulnerability overlay not drawing if the invuln player was
previously on fire.
Fixed “times used” entry in teleporters maxing out at 32.
Fixed rare client crash on level change during control point capturing.
Minor fix to stat gathering to prevent players using sv_cheats to easily
garner achievements.

For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their
map. Fixes Hammer thinking the inputs to it are broken.
- Mapmakers can now place Engineer buildings directly into a map, with
an option for them to be invulnerable.
- Added “AddRedTeamScore” and “AddBlueTeamScore” inputs to
tf_gamerules.
- Added “SetRequiredObserverTarget” input to tf_gamerules. Force
spectators to use the specified viewpoint.

Granary:
- Added setup time logic, and gates to the middle.
- Fixed an overlay alignment bug on one of blue’s gate signs.
- Minor lighting fixes in red/blue spawns.

2Fort:
- Added medium ammo and health to basement hallways.
- Added small ammo and health to top of spiral.
- Fixed a clip brush exploit outside blue sniper deck.
- Fixed number “2″ overlay on front of red base not being assigned to
the brush face.

Jason

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